B1.3: isStable real threshold (config-driven, replaces tautology)

The legacy stdDev < stdDev*2 was always true. New behaviour: stdDev <=
config.calibration.stabilityThreshold OR stdDev === 0. Default
threshold 0.01 in scaling-units. Schema field + editor UI added. 4
BUG-PRESERVED tests rewritten + 4 new edge tests. 101/101 pass.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
znetsixe
2026-05-11 17:29:15 +02:00
parent e6e212a504
commit 497f05d92c
4 changed files with 79 additions and 14 deletions

View File

@@ -2,7 +2,7 @@
const { stats } = require('generalFunctions');
const MARGIN_FACTOR = 2;
const DEFAULT_STABILITY_THRESHOLD = 0.01;
/**
* Calibration helper extracted from measurement/specificClass.js.
@@ -23,8 +23,9 @@ class Calibrator {
/**
* Decide whether the rolling window is stable enough to trust.
* Mirrors the original threshold check; with `stdDev=0` (constant input)
* the comparison short-circuits to true.
* Compares the window's stdDev against config.calibration.stabilityThreshold
* (absolute, in scaling-units). A constant buffer (stdDev=0) is always
* stable regardless of threshold.
*/
isStable() {
const values = this._storedValues();
@@ -32,8 +33,12 @@ class Calibrator {
return { isStable: false, stdDev: 0 };
}
const stdDev = stats.stdDev(values);
const stableThreshold = stdDev * MARGIN_FACTOR;
return { isStable: stdDev < stableThreshold || stdDev === 0, stdDev };
const cfg = this._config();
const raw = cfg && cfg.calibration && cfg.calibration.stabilityThreshold;
const threshold = Number.isFinite(Number(raw)) && Number(raw) >= 0
? Number(raw)
: DEFAULT_STABILITY_THRESHOLD;
return { isStable: stdDev === 0 || stdDev <= threshold, stdDev };
}
/**

View File

@@ -33,6 +33,7 @@ class nodeClass extends BaseNodeAdapter {
},
smoothing: { smoothWindow: uiConfig.count, smoothMethod: uiConfig.smooth_method },
simulation: { enabled: uiConfig.simulator },
calibration: { stabilityThreshold: uiConfig.stabilityThreshold },
mode: { current: mode },
channels,
};