Scenario 5 covers 100% → 0% → 100% with the second 100% landing
mid-shutdown (stopping/coolingdown) — exercises the path where
delayedMove must NOT be saved on a non-idle non-residue state without
a follow-up startup, since transitionToState('idle') doesn't fire it.
Scenario 6 walks 10%→100%→10% monotonically and asserts the down-sweep's
final demand is honoured (catches the user's observed "stuck around
60% going up, no reaction going down" symptom — where pumps would
otherwise freeze at a stale setpoint from the up-sweep).
Both pass with the current MGC dispatch fix.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Previously the dispatch loop only fired flowmovement for pumps in
'operational' or transitioned 'idle' pumps via execsequence-startup-then-flowmovement.
Pumps mid-startup (starting/warmingup) were silently skipped. With PS
sending demand every tick, intermediate setpoints during the startup
window never reached the pump — it locked onto the very first
snapshot's flowmovement and froze there.
Now flowmovement is sent regardless of state and rotatingMachine's
state.moveTo handles the queueing (delayedMove for transients, unpark
for residue, immediate for operational). Crucially, flowmovement runs
BEFORE execsequence-startup so the FIRST call's stale setpoint can't
land on an already-operational pump and overwrite the latest
delayedMove that fires at end of startup.
Adds three integration tests:
- demand-cycle-walkthrough: 0..100% sweep with clean per-step table
- idle-startup-deadlock: four scenarios that pin the dispatch behaviour
including the regression guard for varying-demand-during-startup
- optimizer-combination-choice: physical-validity invariants
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>